Shadowbeak – Seed of Despair (EBP01-074): Palworld’s Night That Doubles Abilities

Shadowbeak – Seed of Despair turns night into a resource, and the price of using it comes due at the end of every turn.

Card File

  • TCG: Palworld Official Card Game
  • Card: Shadowbeak – Seed of Despair (EBP01-074)
  • Set: Dawn of Palpagos
  • First released: Dawn of Palpagos, the game’s first set
  • Notable rarity: RR

Behind the Foil

Shadowbeak is a purple Lucky Pal with cost 8, power 1300, and strike 3, so it sits at the expensive end of the curve before its text even starts. The text is where it gets odd. While Shadowbeak is rested, it makes it night, and at night your Pals’ AUTO abilities activate twice. That’s a rare kind of effect: it doesn’t do anything on its own, it multiplies whatever else you’ve already built.

Then comes the catch, an end-of-turn AUTO ability that makes you choose one of your Pals to butcher. If you do, your opponent chooses one of their Pals to put into the graveyard. The card gives you a doubling engine and charges you in Pals to keep it running. It’s one of the more distinctive designs in Dawn of Palpagos, reviewed by FoilWire.

Dawn of Palpagos has other purple Lucky Pals that lean on butchering, including Katress – Abyssal Sorcerer, which makes a loose comparison for how this set treats sacrificing your own Pals as a cost. Shadowbeak pushes that idea further by pairing the cost with a night effect that can double what your board does. Because it makes night only while rested, the card’s value depends on how you manage its state, not just on getting it onto the field.

Competitive History

Official Q&A dated July 30, 2026 settles the questions this card raises. Shadowbeak’s own end-of-turn AUTO ability activates twice at night, so the effect that costs you a Pal runs twice as well. The same ruling confirms that night doubles the Breakthrough activation on Digtoise – Seismic Drillback when the opposing combat Pal is put into the graveyard during its attack.

That makes Digtoise the clearest rules example of what Shadowbeak is built to multiply: an AUTO ability that already pays off, now paying off twice. A cost-8 card with a mandatory butcher is a demanding piece to build around, and no tournament results are needed to see that the interactions are the main attraction.

FoilWire Take

Shadowbeak is more interesting as a rules puzzle than as a straightforward powerhouse. The night effect rewards decks full of AUTO abilities, but the end-of-turn butcher is a real tax, and the official ruling that it doubles too keeps the card honest. A good effect with an equally real downside is what makes it worth building around instead of simply slotting in.

Enjoying FoilWire?

Help keep our independent TCG coverage going with a coffee on Ko-fi. Thanks for reading.


evancrossfw's avatar
About evancrossfw 75 Articles
Evan Cross founded FoilWire in 2026 after more than three decades in the trading card hobby. He has a background in writing, public speaking, and event coverage, and is a graduate of the UWF and OSU.